You need to have a high level of friendship, preferably even in the same faction, to gain enough favour to purchase licenses. You’ll need to manually check them from time to time to see if they’ve earned one. Air Superiority at sea means nearly any tin can with a torpedo can make a ‘safe’ attack run on the enemy capital ships.įinally, and important, is that Admiral upgrades do not have an indicator to say an upgrade is available. For the air controllers, I typically upgrade the fighters. When applying upgrades, I typically move towards Concealment Experts and Loading Drill Masters for the far-reaching groups like Patrols. Use Lancer for surface torpedoes such as from a Destroyer, and Silent Hunter for submarines.įly Swatter, Fleet Protector, and Seawolf traits are good ones to focus on first and work for nearly any type of fleet. Torpedo strength upgrades with tech, cooldown speeds don’t often get reduced. While other boats are still reloading I like to have a second tube filled and firing. So any critical hit, big or small, that doesn’t sink it outright will send that enemy boat running. ![]() When a ship is badly damaged in combat it typically disengages, if possible. Two you need to look for are Career Officer (+10% XP gain! Horee sheet!) and Bold (+10% Speed). Try to avoid Admirals that carry penalties to Anti Air, Speed, or Experience Gain and look for the better minor traits such as Gentlemanly, Craven. There are also static bonuses to leader experience gain, so make sure you look over your Admirals' abilities closely. Such as an Air Commander operating a patrol squad of Destroyers.
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